Dungeons & Dragons, D&D, Advanced Dungeons & Dragons, AD&D, Wizards of the Coast, all .. One final note: how on earth did the Slave Lords modules get. “The Last Slave Lord” was another AD&D 1e adventure, with D&D Finally top it off with, “Slavers”, (sequel to “Scourge of the Slave Lords”). Quickly rate Against the Slave Lords / Scourge of the Slave Lords think it has merit for any OSR gamers, as well as D&D fans of any edition.
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The first part of the module consists of a dangerous labyrinth. Od if they succeed, nothing to lose if they fail. From Wikipedia, the free encyclopedia. This wraps up my review of the “Slaver’s Series” – A Overall, this isn’t one I can recommend. Check out the Filter FAQ. Once the players emerge from the caverns, they face the final test of escaping the island itself, which can be accomplished by attacking the surviving Slave Lords, escaping via a different boat, or possibly by swimming.
Because the original modules were run as a tournament event, lordx compilation includes nine pre-generated characters for use in tournament mode.
The events of the adventure are set in CYfollowing four years of raids by slavers on the coastal population along the Sea of Gearnat from Onnwal to the Wild Coast. Into the Drachengrab Mountains! The book also has a lot of little editing issues.
Please select a support frequency. Share this Share on Facebook Share on Twitter. Find a store near you United States Find. The object of the module is to enter the fort through stealthy means and slowly eliminate the slavers before a general alarm can be raised.
5E Advice for A “Scourge of the Slave Lords” TSR : DnD
Dungeon Fantastic: Review: A Scourge of the Slave Lords
You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence c&d another slaver stronghold, and you have decided to continue the attack. Skip to main content. Wake of the Ravager Dark Sun Online: Check out our Getting Started Guide! I have fond memories of my time playing Against the Slave Lords, particularly my struggles in the belly of the slave galley.
For more information about Wizards of the Coast or any of Wizards’ trademarks or other intellectual property, please visit their website at www. All four modules were reviewed by Jim Bambra in issue No. Following this map leads the group to the second module, Secret of the Slavers Stockade.
There is a 16 page map booklet stored inside a small pocket on the inside back cover. Reset Fields Log in. Wednesday, 26th January, This is not a good adventure intro.
Posted By Morrus Friday, 28th December, For years the coastal towns have been burned and looted by the fo of evil. Download the Basic Rules. Although he liked that it had forty pages, he also felt the artwork was sparse, and that the module was overly difficult for its intended character levels.
If I were to run this, I’d get rid of Dame Gold unless I just wanted to give the PCs an additional, personal reason to goget rid of the alternate quest, and save A4 for the results of losing on the way.
The final scenario plays out as a massive earthquake threatens to bring down the tunnels around the group, and they must exit the caverns within four hours or perish in the ensuing collapse.
It is time thf put a stop to the marauders! The previous adventure ends with the capture of a map to a fortress citadel in the hills, used by the slavers as a lprds on their route.
The Gorgon’s Alliance Planescape: The sequel is also set in Greyhawkand takes place ten years after the conclusion of the events in A1—4.
The new addition of A0, the prequel module, makes this series quite useful as a mini-campaign for a new set of adventurers to experience. Views Read Edit View history.
All four modules of the A-series were included as part of the Against the Slave Lords hardcover collection, released on June 18, Retrieved from ” https: From the decaying lands of the Pomarj, slavers have struck again!