Ultimately, the Duskblade is not good at much else besides dealing damage, so this guide is mostly optimizing for more damage and some amount of utility. the-duskblade-handbook: A guide for the e Duskblade class. I was reading the Duskblade handbook, and I found some perplexing statements. Can you guys help me out? First, it cites this ridiculous post.
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Equipment This is a small selection of equipment that is powerful on typical Duskblade builds. You can save a feat though by following this ruling here: The handbopk weaknesses are a slightly duskvlade defense than fighters due to lighter armor, at least at first, and their very limited spell list. There are many uses to this, defensive mainly, but can be used as an offensive spell, too as in charging the enemy and then swift regrouping to bring tanks and your melee focused characters in position for full attacks.
About Two Handed Weapons: Arcane Strike neither is nor should be a swift action. First of all you can’t channel it, at least to hurt an enemy, as it is a swift action mini-buff spell. Every Duskblade handvook have one of these in their non-casting hand.
They cost about 5k. Alvaro Cibeau October 10, at 6: Those are feats for teamwork. Moreover, you are dusiblade going to get reach by enlarging a small race through enlarge person for instance.
Aureon Starblade April 6, at 9: One maneuver of note is White Raven Tactics that can be used on yourself. Extreme Leap — 5 ranks of jump, you can use swift action to get 10 feet bonus on a 10 foot or greater horizontal jump. Lesser Aasimarr Overpowered, but these are the only race that combines three nice features: Silverbrow Human is the recommended race, for Dragonfire Inspiration.
Still, when it works it will do some good damage. It even occupies space as an item, hanebook wants that: Only works if the items are in your possession and you have a line of sight to them, so you need to carry them. The higher duskblde of this spell makes it rather impractical nonetheless. If anything, the general suggestion of banning Enchantment and Evocation becomes that much stronger, since few Enchantments help you in melee much, and you are supposedly handling direct-damage with your sword.
Duskblade Handbook, Arcane Strike — not right?
An Illumian with ‘Aeshkrau’ is able to base their bonus spells on their Strength ability; they’ll need a certain amount of Intelligence, and perhaps a way to protect themselves against Intelligence damage if they only invest in the ability minimally, but they can focus handvook primarily stacking Strength and Constitution. Twisted Charge — 5 in balance and 5 in Tumble let you turn 90 degrees during charge movement once.
Gives a decent boost in power attack as well.
Bonus to your spellcasting ability score. Resist Energy — A useful buff if you know ahead of time what you are fighting.
Spells and Swords
Then transform that attack bonus into damage. The strengths of the duskblade are melee damage output, due to its ability to channel arcane spells, and once at 13th the ability to affect many targets with a single touch spell.
Magic weapon is another choice that’ll get you through most of the battles you’ll face. A much worse Grease at best.
The Duskblade Handbook · GitBook (Legacy)
No ranks required here, unless you want to fulfill a certain requirement. So many great memories! Bard The bard is a very capable warrior if built right, primarily by using Snowflake Wardance FrostburnSong of the White Raven Tome of Battleand harmonizing crystal echoblades harmonizing and crystal echoblades are both found in Magic Item Compendium.
Bonuses to illusion spells and illusion spells are very good for a gishand bonus to Constitution. Races There are many choices for races, but here are some examples of the kinds of things you want to look for as a Duskblade and the things you want to avoid.
Handbook Jen also gets a bonus metamagic feat at first level, which can be worthwhile if you’re trying to squeeze into a prestige class early.
Lets you move as a swift action and then full attack. No-save damage to mental ability scores. The class itself is very similar to the Hexblade character class; being a martial class with access to INT based, spontaneous arcane spellcasting.